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Text File  |  2004-12-14  |  6.6 KB  |  235 lines

  1. # moderate light configuration
  2.  
  3. physicsGravity = 13
  4. physicsEpsilon = 0.001
  5. physicsCushion = 0.01
  6. physicsUnitsPerMeter = 80
  7. physicsFrequency = 120
  8. physicsSteps = 4
  9. physicsMaximumDelta = 0.1
  10.  
  11. characterRestThreshold = 0.001
  12. characterRestTimeout = 0.1
  13. characterDot = 0.5
  14.  
  15. characterStandForceForward = 5000
  16. characterStandForceBack = 5000
  17. characterStandForceLeft = 5000
  18. characterStandForceRight = 5000
  19. characterStandFriction = 1000
  20. characterStandBraking = true
  21. characterStandTangent = true
  22. characterStandOverdrive = true
  23. characterStandSmooth = true
  24.  
  25. characterStopSpeed = 2
  26. characterStopForceForward = 4000
  27. characterStopForceBack = 4000
  28. characterStopForceLeft = 4000
  29. characterStopForceRight = 4000
  30. characterStopFriction = 650
  31. characterStopBraking = true
  32. characterStopTangent = true
  33. characterStopOverdrive = true
  34. characterStopSmooth = true
  35.  
  36. characterSlideSpeed = 30
  37. characterSlideForceForward = 4000
  38. characterSlideForceBack = 4000
  39. characterSlideForceLeft = 4000
  40. characterSlideForceRight = 4000
  41. characterSlideFriction = 150
  42. characterSlideTangent = true
  43. characterSlideOverdrive = true
  44. characterSlideSmooth = true
  45. characterSlideBraking = true
  46.  
  47. characterWalkForceForward = 7000
  48. characterWalkForceBack = 7000
  49. characterWalkForceLeft = 7000
  50. characterWalkForceRight = 7000
  51. characterWalkFriction = 625
  52. characterWalkTangent = true
  53. characterWalkOverdrive = true
  54. characterWalkSmooth = true
  55.  
  56. characterRunSpeed = 10
  57. characterRunForceForward = 6000
  58. characterRunForceBack = 6000
  59. characterRunForceLeft = 6000
  60. characterRunForceRight = 6000
  61. characterRunFriction = 650
  62. characterRunTangent = true
  63. characterRunOverdrive = true
  64. characterRunSmooth = true
  65.  
  66. characterSprintSpeed = 20
  67. characterSprintForceForward = 7500
  68. characterSprintForceBack = 6800
  69. characterSprintForceLeft = 6800
  70. characterSprintForceRight = 6800
  71. characterSprintFriction = 750
  72. characterSprintTangent = true
  73. characterSprintOverdrive = true
  74. characterSprintSmooth = true
  75.  
  76. characterSkiElasticity = 0.2
  77. characterSkiBounceMinimum = 100
  78. characterSkiBounceMaximum = 1000
  79.  
  80. characterAirborneFriction = 625
  81. characterAirborneElasticity = 0.2
  82. characterAirborneBounceMinimum = 100
  83. characterAirborneBounceMaximum = 1000
  84.  
  85. characterAirControlForceForward = 2000
  86. characterAirControlForceBack = 2000
  87. characterAirControlForceLeft = 2000
  88. characterAirControlForceRight = 2000
  89. characterAirControlFriction = 625
  90. characterAirControlElasticity = 0.2
  91. characterAirControlBounceMinimum = 100
  92. characterAirControlBounceMaximum = 1000
  93.  
  94. characterAirBrakeForceForward = 2000
  95. characterAirBrakeForceBack = 2000
  96. characterAirBrakeForceLeft = 2000
  97. characterAirBrakeForceRight = 2000
  98. characterAirBrakeFriction = 625
  99. characterAirBrakeElasticity = 0.2
  100. characterAirBrakeBounceMinimum = 100
  101. characterAirBrakeBounceMaximum = 1000
  102.  
  103. characterThrustForceForward = 2000
  104. characterThrustForceBack = 2000
  105. characterThrustForceLeft = 2000
  106. characterThrustForceRight = 2000
  107. characterThrustForceUp = 2200
  108. characterThrustElasticity = 0.2
  109. characterThrustBounceMinimum = 50
  110. characterThrustBounceMaximum = 250
  111. characterThrustMinimumEnergy = 15
  112. characterThrustEnergyDrainRate = 75            # with energy pack
  113. #characterThrustEnergyDrainRate = 90        # without energy pack
  114.  
  115. characterSwimForceForward = 2000
  116. characterSwimForceBack = 2000
  117. characterSwimForceLeft = 2000
  118. characterSwimForceRight = 2000
  119. characterSwimDrag = 10
  120. characterSwimBuoyancy = 1200
  121. characterSwimElasticity = 0.1
  122. characterSwimBounceMaximum = 500
  123. characterSwimView = true
  124. characterSwimWater = true
  125.  
  126. characterFloatForceForward = 5000
  127. characterFloatForceBack = 5000
  128. characterFloatForceLeft = 5000
  129. characterFloatForceRight = 5000
  130. characterFloatDrag = 30
  131. characterFloatBuoyancy = 3000
  132. characterFloatElasticity = 0.25
  133. characterFloatBounceMaximum = 500
  134. characterFloatView = true
  135. characterFloatWater = true
  136.  
  137. characterSkimElasticity = 0.2
  138. characterSkimBounceMaximum = 1000
  139.  
  140. characterZeroGravityForceForward = 1000
  141. characterZeroGravityForceBack = 1000
  142. characterZeroGravityForceLeft = 1000
  143. characterZeroGravityForceRight = 1000
  144. characterZeroGravityForceUp = 1000
  145. characterZeroGravityForceDown = 1000
  146. characterZeroGravityElasticity = 0.25
  147. characterZeroGravityBounceMaximum = 2500
  148. characterZeroGravityVertical = true
  149. characterZeroGravityView = true
  150. characterZeroGravityStrafeEnergyDrainRate = 40            # with energy pack
  151. #characterZeroGravityStrafeEnergyDrainRate = 45            # without energy pack
  152.  
  153. characterElevatorForceForward = 1000
  154. characterElevatorForceBack = 1000
  155. characterElevatorForceLeft = 1000
  156. characterElevatorForceRight = 1000
  157. characterElevatorForceUp = 1000
  158. characterElevatorForceDown = 1000
  159. characterElevatorElasticity = 0.25
  160. characterElevatorBounceMaximum = 2500
  161. characterElevatorVertical = true
  162. characterElevatorView = true
  163.  
  164. characterEnergy = 100
  165. characterEnergyRechargeRate    = 20
  166.  
  167. characterMass = 100
  168.  
  169. characterCollisionThreshold = 350
  170.  
  171. characterDamageThreshold = 500
  172. characterDamageScale = 0.0000075
  173. characterDamagePower = 2.0
  174.  
  175. characterHealthMinimumLossAmount = 2
  176.  
  177. characterJumpImpulse = 370
  178. characterJumpInterval = 0.25                        
  179. characterJumpTimeOut = 0.25
  180.  
  181. # experimental parameters
  182.  
  183. experimentalGroundBasedExponentialA = 2
  184. experimentalGroundBasedExponentialB = 0.001
  185.  
  186. experimentalSwimExponentialA = 2
  187. experimentalSwimExponentialB = 0.06
  188.  
  189. experimentalFloatExponentialA = 2
  190. experimentalFloatExponentialB = 0.06
  191.  
  192. experimentalHorizontalThrustExponentialA = 2
  193. experimentalHorizontalThrustExponentialB = 0.1
  194.  
  195. experimentalVerticalThrustExponentialA = 2
  196. experimentalVerticalThrustExponentialB = 0.004
  197.  
  198. experimentalAirborneExponentialA = 2
  199. experimentalAirborneExponentialB = 0.2
  200.  
  201. experimentalSkiSweetDot = 0.4
  202. experimentalSkiSourDot = 0.6
  203.  
  204. experimentalVerticalThrustCutOffSpeed = 75
  205. experimentalHorizontalThrustCutOffSpeed = 75
  206. experimentalAirborneCutOffSpeed = 35
  207.  
  208. experimentalThrustOverHeating = true
  209. experimentalThrustOverHeatingThreshold = 0.75
  210. experimentalThrustOverHeatingPower = 1
  211. experimentalThrustHeatUpTime = 3.0
  212. experimentalThrustCoolDownTime = 3.0
  213.  
  214. experimentalSlideSpeed = 40
  215.  
  216. experimentalHighEndSpeed = 100
  217. experimentalHighEndVerticalThrustExponentialA = 4
  218. experimentalHighEndVerticalThrustExponentialB = 0.02
  219. experimentalHighEndHorizontalThrustExponentialA = 4
  220. experimentalHighEndHorizontalThrustExponentialB = 0.02
  221. experimentalHighAirborneExponentialA = 4
  222. experimentalHighAirborneExponentialB = 0.02
  223. experimentalHighEndVerticalThrustCutOffSpeed = 200
  224. experimentalHighEndHorizontalThrustCutOffSpeed = 200
  225. experimentalHighEndAirborneCutOffSpeed = 200
  226.  
  227. experimentalBoundaryTightness = 700
  228.  
  229. experimentalWaterDrag = 0
  230. experimentalWaterBuoyancy = 0
  231.  
  232. springTightness = 1000
  233. springDamping = 0
  234. springBreakingForce = 5000
  235.