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- # moderate light configuration
-
- physicsGravity = 13
- physicsEpsilon = 0.001
- physicsCushion = 0.01
- physicsUnitsPerMeter = 80
- physicsFrequency = 120
- physicsSteps = 4
- physicsMaximumDelta = 0.1
-
- characterRestThreshold = 0.001
- characterRestTimeout = 0.1
- characterDot = 0.5
-
- characterStandForceForward = 5000
- characterStandForceBack = 5000
- characterStandForceLeft = 5000
- characterStandForceRight = 5000
- characterStandFriction = 1000
- characterStandBraking = true
- characterStandTangent = true
- characterStandOverdrive = true
- characterStandSmooth = true
-
- characterStopSpeed = 2
- characterStopForceForward = 4000
- characterStopForceBack = 4000
- characterStopForceLeft = 4000
- characterStopForceRight = 4000
- characterStopFriction = 650
- characterStopBraking = true
- characterStopTangent = true
- characterStopOverdrive = true
- characterStopSmooth = true
-
- characterSlideSpeed = 30
- characterSlideForceForward = 4000
- characterSlideForceBack = 4000
- characterSlideForceLeft = 4000
- characterSlideForceRight = 4000
- characterSlideFriction = 150
- characterSlideTangent = true
- characterSlideOverdrive = true
- characterSlideSmooth = true
- characterSlideBraking = true
-
- characterWalkForceForward = 7000
- characterWalkForceBack = 7000
- characterWalkForceLeft = 7000
- characterWalkForceRight = 7000
- characterWalkFriction = 625
- characterWalkTangent = true
- characterWalkOverdrive = true
- characterWalkSmooth = true
-
- characterRunSpeed = 10
- characterRunForceForward = 6000
- characterRunForceBack = 6000
- characterRunForceLeft = 6000
- characterRunForceRight = 6000
- characterRunFriction = 650
- characterRunTangent = true
- characterRunOverdrive = true
- characterRunSmooth = true
-
- characterSprintSpeed = 20
- characterSprintForceForward = 7500
- characterSprintForceBack = 6800
- characterSprintForceLeft = 6800
- characterSprintForceRight = 6800
- characterSprintFriction = 750
- characterSprintTangent = true
- characterSprintOverdrive = true
- characterSprintSmooth = true
-
- characterSkiElasticity = 0.2
- characterSkiBounceMinimum = 100
- characterSkiBounceMaximum = 1000
-
- characterAirborneFriction = 625
- characterAirborneElasticity = 0.2
- characterAirborneBounceMinimum = 100
- characterAirborneBounceMaximum = 1000
-
- characterAirControlForceForward = 2000
- characterAirControlForceBack = 2000
- characterAirControlForceLeft = 2000
- characterAirControlForceRight = 2000
- characterAirControlFriction = 625
- characterAirControlElasticity = 0.2
- characterAirControlBounceMinimum = 100
- characterAirControlBounceMaximum = 1000
-
- characterAirBrakeForceForward = 2000
- characterAirBrakeForceBack = 2000
- characterAirBrakeForceLeft = 2000
- characterAirBrakeForceRight = 2000
- characterAirBrakeFriction = 625
- characterAirBrakeElasticity = 0.2
- characterAirBrakeBounceMinimum = 100
- characterAirBrakeBounceMaximum = 1000
-
- characterThrustForceForward = 2000
- characterThrustForceBack = 2000
- characterThrustForceLeft = 2000
- characterThrustForceRight = 2000
- characterThrustForceUp = 2200
- characterThrustElasticity = 0.2
- characterThrustBounceMinimum = 50
- characterThrustBounceMaximum = 250
- characterThrustMinimumEnergy = 15
- characterThrustEnergyDrainRate = 75 # with energy pack
- #characterThrustEnergyDrainRate = 90 # without energy pack
-
- characterSwimForceForward = 2000
- characterSwimForceBack = 2000
- characterSwimForceLeft = 2000
- characterSwimForceRight = 2000
- characterSwimDrag = 10
- characterSwimBuoyancy = 1200
- characterSwimElasticity = 0.1
- characterSwimBounceMaximum = 500
- characterSwimView = true
- characterSwimWater = true
-
- characterFloatForceForward = 5000
- characterFloatForceBack = 5000
- characterFloatForceLeft = 5000
- characterFloatForceRight = 5000
- characterFloatDrag = 30
- characterFloatBuoyancy = 3000
- characterFloatElasticity = 0.25
- characterFloatBounceMaximum = 500
- characterFloatView = true
- characterFloatWater = true
-
- characterSkimElasticity = 0.2
- characterSkimBounceMaximum = 1000
-
- characterZeroGravityForceForward = 1000
- characterZeroGravityForceBack = 1000
- characterZeroGravityForceLeft = 1000
- characterZeroGravityForceRight = 1000
- characterZeroGravityForceUp = 1000
- characterZeroGravityForceDown = 1000
- characterZeroGravityElasticity = 0.25
- characterZeroGravityBounceMaximum = 2500
- characterZeroGravityVertical = true
- characterZeroGravityView = true
- characterZeroGravityStrafeEnergyDrainRate = 40 # with energy pack
- #characterZeroGravityStrafeEnergyDrainRate = 45 # without energy pack
-
- characterElevatorForceForward = 1000
- characterElevatorForceBack = 1000
- characterElevatorForceLeft = 1000
- characterElevatorForceRight = 1000
- characterElevatorForceUp = 1000
- characterElevatorForceDown = 1000
- characterElevatorElasticity = 0.25
- characterElevatorBounceMaximum = 2500
- characterElevatorVertical = true
- characterElevatorView = true
-
- characterEnergy = 100
- characterEnergyRechargeRate = 20
-
- characterMass = 100
-
- characterCollisionThreshold = 350
-
- characterDamageThreshold = 500
- characterDamageScale = 0.0000075
- characterDamagePower = 2.0
-
- characterHealthMinimumLossAmount = 2
-
- characterJumpImpulse = 370
- characterJumpInterval = 0.25
- characterJumpTimeOut = 0.25
-
- # experimental parameters
-
- experimentalGroundBasedExponentialA = 2
- experimentalGroundBasedExponentialB = 0.001
-
- experimentalSwimExponentialA = 2
- experimentalSwimExponentialB = 0.06
-
- experimentalFloatExponentialA = 2
- experimentalFloatExponentialB = 0.06
-
- experimentalHorizontalThrustExponentialA = 2
- experimentalHorizontalThrustExponentialB = 0.1
-
- experimentalVerticalThrustExponentialA = 2
- experimentalVerticalThrustExponentialB = 0.004
-
- experimentalAirborneExponentialA = 2
- experimentalAirborneExponentialB = 0.2
-
- experimentalSkiSweetDot = 0.4
- experimentalSkiSourDot = 0.6
-
- experimentalVerticalThrustCutOffSpeed = 75
- experimentalHorizontalThrustCutOffSpeed = 75
- experimentalAirborneCutOffSpeed = 35
-
- experimentalThrustOverHeating = true
- experimentalThrustOverHeatingThreshold = 0.75
- experimentalThrustOverHeatingPower = 1
- experimentalThrustHeatUpTime = 3.0
- experimentalThrustCoolDownTime = 3.0
-
- experimentalSlideSpeed = 40
-
- experimentalHighEndSpeed = 100
- experimentalHighEndVerticalThrustExponentialA = 4
- experimentalHighEndVerticalThrustExponentialB = 0.02
- experimentalHighEndHorizontalThrustExponentialA = 4
- experimentalHighEndHorizontalThrustExponentialB = 0.02
- experimentalHighAirborneExponentialA = 4
- experimentalHighAirborneExponentialB = 0.02
- experimentalHighEndVerticalThrustCutOffSpeed = 200
- experimentalHighEndHorizontalThrustCutOffSpeed = 200
- experimentalHighEndAirborneCutOffSpeed = 200
-
- experimentalBoundaryTightness = 700
-
- experimentalWaterDrag = 0
- experimentalWaterBuoyancy = 0
-
- springTightness = 1000
- springDamping = 0
- springBreakingForce = 5000
-